Skip to main content

Posts

Creating monsters,

There are hosts of websites out there talking about how to create great monsters and what their philosphy on how to do it is.  I think I'm going to skip all that and just go straight to an example of mine.  This is one part of solos monster's powers who will be hunting the party down. Minor Actions R Soul Quarry • At-Will Effect: Range 10 (Targets 1 living mortal creature in range.); The Crature is marked until the end of the monster's next turn. While marked the Soul Reaver does +2 damage when he hits his quarry. R Power Word: Cripple • At-Will Requirements: Must not have used Soul Quarry this round. Attack: Range 10 (Targets 1 Marked enemy in range); +17 vs. Will Hit: The target is weakend, slowed and only recieves 1/2 healing from healing effects(save ends all). So this what I like to call powers that trigger off each other.  Not a very flashy name, but you get the idea.  I have my people working on that name. Basically, what this allows is really powerful abi
Recent posts

New Design, New ideas, Fresh start.

I'm going to kick start this blog again. My goal, 1 blog a week. What day of the week this will come will depend on my time. If I can post this durring work, my most productive time of the week, I think I can really get this thing going. (I know I'm unproductive at the work I should be doing, yet being productive at something in which I shouldn't be doing. Says alot about me.) I've talked about game theory before and I may go back to that some time, but for now I'm just going to post some awesome encounters for 4th ed D&D. Since I'm been running and playing that mostly, thats what I'm going to talk about. If I start playing something else, I'll talk about that instead. Its my blog, I'll do what I want! If your unfamiliar with the 4th edition of D&D (I'm talking about dungeons and dragons here) you should definitely check it out. You can start with their brand new spiffy Red box if you would like to try it out before really committin

zombies!

zombies are fun a zombie dnd game tends to be fun for the 1st combagt but gets old quickly. im going to come up with a fun way to play an entire game with zombies typical of action horror movies.

animated dragon taxidermy

Here is an idea I used recently in a game. Take any dragon that want and split his attacks up. For each attack, assign hp and defenses equal to the dragons level but as a normal monster insread of a solo. Have each body part represent a body part of the dragon. So you can have 2 claws, a tail, a head and possibly two wings. For the head, I would give it elite defenses including the action point and saving throw bonus. You'll want to give each piece a speed as well. For the head, you can either let it float psychically, or mount it on the wall, like a true taxidermist would. I'll post the statistics that I used later.

Elite Minions

omething that I've tested and seemed to have worked out really well is something that I call elite minions. In 4th ed, minions go down after taking 1 hit. They fill the ranks and make up the grunts of any adversary party. The only problem that I have with them is that once the players figure out which monsters are elites, they focus fire using their at-will powers and try and blown them away with their aoe attacks. This is a good stratagy for them, but as a dm, we need to stay a step ahead of the players always! Here is the mechanic for Elite Minions: HP: 2, Bloodied: 1; Threshhold: 10 What is threshold, I hear you asking, well it a new key term that I'm introducing where the number it corresponds to is how much damage needs to be done to kill the monster outright. Otherwise, if this damage is not met, the monster becomes bloodied and then the rules of normal minions apply. In essence, Threshold acts as a sort of damage buffer. The exact number for the threshold can change per

I'm back!

I'm going to start writing again more regularly. This time I promise to keep it up. I know I said that before but this time I mean it. For reals! I have a new phone that lets me post using it, so now I don't have an excuse. to prove it, here is my email adress: obcflocal@gmail.com If i don't post somethng once a week, feel free to shoot me an angry letter demanding that post right away! Also, I am going to be doing things differently. I still have my musings about rpg theory along with some real life stufff thrown in, but mostly I'm going to use this as a place to post encounters for 4th ed Dungeons and Dragons. There will be stuff that I've used in my games but also just some fun ideas that might or might not work. I'll let you know what I've used and what worked when I have tested it out.

Game Theory Part 2

Here's some real conversation for your ass Roles What is a role in regards to role playing games? What roles do you play? Which roles transcend your character and your group? Be aware of the roles in your group. Well, a role describes the type of actions that a character would take in regards to other people in the party. But, it also describes the type of actions that a person takes in regards to a gaming group. Roles divide up the tasks that need to be completed for success. I think roles are something that you should be aware of, but you don't necessarily need to assign. I do think that if you see that someone is always the group organizer or leader, for instance, you should ask them whether or not they enjoy that post and if they would like to try something else. Its natural to lean towards one role to play in character because its a role you normally take outside of the game. What role do you tend to play? Besides game roles, there are other ways to help your group that I