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AN UGLYSTICK'S GAMING BLOG
(aka cakemage)

Friday, March 19, 2010

animated dragon taxidermy

Here is an idea I used recently in a game. Take any dragon that want and split his attacks up. For each attack, assign hp and defenses equal to the dragons level but as a normal monster insread of a solo. Have each body part represent a body part of the dragon. So you can have 2 claws, a tail, a head and possibly two wings. For the head, I would give it elite defenses including the action point and saving throw bonus. You'll want to give each piece a speed as well. For the head, you can either let it float psychically, or mount it on the wall, like a true taxidermist would.

I'll post the statistics that I used later.

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