omething that I've tested and seemed to have worked out really well is something that I call elite minions. In 4th ed, minions go down after taking 1 hit. They fill the ranks and make up the grunts of any adversary party. The only problem that I have with them is that once the players figure out which monsters are elites, they focus fire using their at-will powers and try and blown them away with their aoe attacks. This is a good stratagy for them, but as a dm, we need to stay a step ahead of the players always! Here is the mechanic for Elite Minions: HP: 2, Bloodied: 1; Threshhold: 10 What is threshold, I hear you asking, well it a new key term that I'm introducing where the number it corresponds to is how much damage needs to be done to kill the monster outright. Otherwise, if this damage is not met, the monster becomes bloodied and then the rules of normal minions apply. In essence, Threshold acts as a sort of damage buffer. The exact number for the threshold can change per ...